As shown in the Simple Animation example, an animation can be used to describe how the translation, rotation, or scale properties of nodes change over time. The following is another example of an animation.
As shown in the Simple Animation example, an animation can be used to describe how the translation, rotation, or scale properties of nodes change over time. The following is another example of an animation.
In this lesson, we will create the GLTF equivalent of the project created in the FBX animations lesson. We use Blender to convert the main FBX model, and it's related animation files, into GLB files.